Six Monkey Slap-Slap
Mind Coercing Engineered Human
Name: Damien Veillos
Origins: Mind Coercing Engineered Human
Mind Coercer: Psi; +2 to psi overcharge; +4 bonus to Interaction checks; +2 bonus to Will; While you’re conscious, you and each ally within 10 squares of you can mentally communicate with one another.
Engineered Human: No power source; +2 to all overcharge; +4 bonus to Interaction and Science checks; +1 bonus to Fortitude, Reflex, and Will; +2 bonus to check to see if your Omega Tech burns out.
Appearance and Personality: Standing a hair over six feet tall, Damien is a tanned, physically fit specimen of the (apparently) un-mutated human; shoulder-length white hair frames his face, which is notable solely because of his eyes. The sole sign that he too has been affected by all of the chaos that has arisen since the realities have smashed into one another is his eyes; he has no white in his, instead a pale red color forms his scalera and his iris are a brown so dark that it appears that they are non-existent and instead he simply has dramatically large pupils than the “average” (whatever that maybe in this new world). Intelligent and well-spoken, he appears to be a nice person, but the nano-tech that infuses his body with the ability to reach into fellow sentient’s minds has tweaked his personality, making him think that he is better than just about everybody else (and quite frankly, he is), and that they all ought obey him, willingly or not. That aside, he understands the uses of allies and as such only directly influences peoples thoughts when absolutely necessary.
- Novice Primary: Mental Push
You give your foe a mental push. Before it knows what’s happening, it attacks its ally.
At-Will @ Psi, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma + your level vs. Will
Hit: Charisma modifier psychic damage, and the target makes a basic attack as a free action
against a creature of your choice.
- Novice Secondary: Bold Attack
Your instinct for violence inspires your allies to follow your lead.
At-Will @ Physical, Weapon
Melee or Ranged weapon
Target: One creature
Attack: Your level + 4 + weapon accuracy vs. AC Hit: 1[W] + your level physical damage, and you choose an ally within 5 squares of you . That ally makes a basic attack as a free action.
- Lantern (8 hours of lamp oil)
- Fuel, 5 gallons
- Explorer’s Kit
- An old, well-serviced, Winchester Rifle (Light Two Handed Gun)
- A finely honed rapier (Light One Handed Melee Weapon)
- A Kevlar-reinforced trench coat (Heavy Armor)
- Disintegrating Touch (Dark Energy)
You cause molecular bonds in whatever you touch to fall apart.
Encounter @ Dark, Physical
Target: One creature or object
Attack: Level+Constitution vs. Reflex
Hit: 4d10+twice your level physical damage, and ongoing 10 physical damage (save ends).
Special: Objects protected by force fields are immune to disintegration.
Overcharge: When you use this power, you can roll a d20.
10+: The target takes a -5 penalty to saving throws against this power.
9 or less: You also take 2d10 physical damage.
- Flash Neurojack (XI Tech)
When you plug this shiny metallic device into the back of your head the world slows to a snail’s pace.
Effect: You gain an extra standard action during this turn. In addition, you gain a +1 bonus to speed until the end of the encounter.